Hello, I'm Gustavo García

Game Engineer

Self-driven game engineer with over 9 years of experience in Unity, adept at managing projects of all sizes, from small to large. Skilled in designing and implementing the architecture of complex systems, tools, and game mechanics, with an expertise in optimizing game performance for enhanced efficiency and smooth gameplay. Extensive track record with design patterns and SOLID architecture, coupled with a deep understanding of the development pipeline of large mobile and PC games. Committed to continuous improvement by solving complex problems and collaborating with talented teams.

Accomplishments

  • Shipped multiple successful titles across mobile platforms, achieving millions of downloads
  • Led game development teams in selecting optimal design patterns and architecture for new games, systems, tools, and mechanics, resulting in enhanced performance and better scalability in both the short and long term
  • Optimized game performance by refining code and asset databases, leading to better load times and smoother gameplay
  • Enhanced game feel by taking inspiration from successful games and adapting their effective mechanics to improve the overall experience, resulting in a more engaging and polished product
  • Streamlined production pipelines for developer and non-developer teams by creating and implementing tools, which led to shorter prototyping, iteration, and production times

Profile

  • Fast Prototyper: Rapidly develop and iterate on game ideas refining them for smooth transitions from prototype to production
  • Keen Eye for UI/UX: I pay close attention to user experience, ensuring intuitive interactions and polished interfaces
  • Dedicated Team Player: Known for strong work ethic and collaboration, contributing to team success and a positive environment
  • Driven by Challenges and Growth: Seeking new challenges to expand my skills and collaborate with talented professionals for ongoing development
  • Experienced with Large-Scale Mobile Game Development: Knowledgeable in development pipelines for major mobile games, from concept to post-launch support

Portfolio

Get It On GooglePlay
Rewilder

Combines engaging match-3 puzzle gameplay with tangible environmental benefits. It aims to empower players to make a real-world impact through the joy of gaming. By completing in-game challenges, players earn Seeds, an in-game currency used to fund real-world projects aimed at conserving biodiversity and reducing greenhouse gas emissions.

  • Developed the game from its prototype to its current production state (open testing)
  • Level editor tool for game designer to iterate faster and improve production pipeline
  • Rewilder API architecture for reducing CO2 foot print and connecting with other games
Unity Framework

A Unity framework for make narrative like games, consist of multiple customizable tools and systems that let developers and non-developers configure game data like: characters, character activities, season events, items and much more.

  • Activities: Things that characters could be doing, each one could have its own configuration
  • Activity Configuration: Game designers can configure each aspect of the behaviour of an activity, from how it looks to where, how and when it should appear on the current view of the game
  • Narrative Scene: lets artists create the scenarios needed for the game in one place that after is going to be deconstructed and saved as separated data so it can be loaded as needed on the game view. This approach allows for artists and developers to work on the same game data but different aspects of it without interfering and creating versioning conflicts
  • Inventory Editor lets developers and non-developers create, edit and remove game items with an easy to follow well integrated UI in Unity
  • Tutorial Editor lets developers create easy to edit and scale game tutorials in a Scriptable Object and Component fashion
  • Date Exclusions allow developers and non-developers create several configurations based on time or season events to display gameplay features
  • Hassle free extension and customization of the framework
Get It On IOSGet It On GooglePlay
Pocket Love

Life simulation game, players create and customize a couple, design and decorate their dream home with various furniture and expansions, and adopt a pet. They can engage in daily activities, enjoy romantic outings, and play mini-games. The game also features options for capturing and sharing personalized designs.

  • Narrative Framework integration, extension and customization
  • Led game architecture to achieve optimal performance and scalability
  • Improved game performance
  • Optimized large code database to reduce compilation times
  • Decoration system
  • Dressing system
  • House progression system
Get It On IOSGet It On GooglePlay
Kiki’s Vacation

Idle management game, players manage Kiki's relaxing getaway, customizing her vacation experience by unlocking new activities, decorating her surroundings, and discovering hidden surprises. It features dynamic event triggers around the island through the year.

  • Narrative Framework integration, extension and customization
  • Led game architecture to achieve optimal performance and scalability
  • Characters interaction system
  • Facilities personalization system
Get It On IOSGet It On GooglePlay
Fairy Village

Simulation game, players build and expand a magical village for Thumblings, tiny creatures searching for a home. It features idle mechanics for automatic resource accumulation, allows for village construction and upgrades, and lets players send Thumblings on expeditions to collect treasures and unlock new destinations. The game also offers customization for both village buildings and Thumblings' appearances.

  • Narrative Framework integration, extension and customization
  • Led game architecture to achieve optimal performance and scalability
  • Decoration system
  • Dressing system
Get It On IOSGet It On GooglePlay
My Dear Farm

My Dear Farm features a blend of resource management and casual gameplay mechanics. Players engage in activities such as planting and harvesting crops, raising livestock, and managing farm resources. The game integrates a progression system with daily task and seasonal events.

  • Narrative Framework integration
Get It On IOSGet It On GooglePlay
Kuma Sushi Bar

Idle restaurant cooking game, where you can interact with the customers, upgrade, personalize and repair the facilities, and manage the resources of your restaurant.

  • Narrative Framework integration, extension and customization
  • Guided the engineering team on architectural decisions for game systems and mechanics
No longer available for download
Adorable Stories

Narrative game mainly focused on the progression system which is driven by player engagement and decision-making gameplay. The game combines elements of exploration and dialogue with a focus on storytelling. You can choose the development of the narrative of your character and dress it for each occasion.

  • Narrative Framework integration, extension and customization
  • Characters interaction system
No longer available for download
Joy Tracks

Characters travel on a train around several stations to meet new friends and find interesting things along the way, you can customize your wagon, and characters.

  • Narrative Framework integration, extension and customization
  • Guided the engineering team on architectural decisions for game systems and mechanics
  • Train and wagon personalization system
  • Inventory system
  • Characters interaction system
Get It On GooglePlay
Bouncy Climbers

Features a gameplay mechanic centered around flipping the character to overcome the obstacles around the mountain. Players navigate procedurally generated environments looking for the summit of the mountain to unlock the next level and keep progressing by unlocking new characters and portraits of the game.

  • Developed the game from its prototype and different iterations to its launch
Get It On Steam
G.R.E.E.N

2D action-adventure metroidvania in a world invaded by genetically altered vegetation.

  • Led game architecture to achieve optimal performance and scalability
  • 2D character controller from scratch to comply with the needs of the game
  • Final bosses mechanics
  • Input system for multiple platforms such as PC, PS4, XBOX and Nintendo Switch