Self-driven game engineer with over 9 years of experience in Unity, adept at managing projects of all sizes, from small to large. Skilled in designing and implementing the architecture of complex systems, tools, and game mechanics, with an expertise in optimizing game performance for enhanced efficiency and smooth gameplay. Extensive track record with design patterns and SOLID architecture, coupled with a deep understanding of the development pipeline of large mobile and PC games. Committed to continuous improvement by solving complex problems and collaborating with talented teams.
Combines engaging match-3 puzzle gameplay with tangible environmental benefits. It aims to empower players to make a real-world impact through the joy of gaming. By completing in-game challenges, players earn Seeds, an in-game currency used to fund real-world projects aimed at conserving biodiversity and reducing greenhouse gas emissions.
A Unity framework for make narrative like games, consist of multiple customizable tools and systems that let developers and non-developers configure game data like: characters, character activities, season events, items and much more.
Life simulation game, players create and customize a couple, design and decorate their dream home with various furniture and expansions, and adopt a pet. They can engage in daily activities, enjoy romantic outings, and play mini-games. The game also features options for capturing and sharing personalized designs.
Idle management game, players manage Kiki's relaxing getaway, customizing her vacation experience by unlocking new activities, decorating her surroundings, and discovering hidden surprises. It features dynamic event triggers around the island through the year.
Simulation game, players build and expand a magical village for Thumblings, tiny creatures searching for a home. It features idle mechanics for automatic resource accumulation, allows for village construction and upgrades, and lets players send Thumblings on expeditions to collect treasures and unlock new destinations. The game also offers customization for both village buildings and Thumblings' appearances.
My Dear Farm features a blend of resource management and casual gameplay mechanics. Players engage in activities such as planting and harvesting crops, raising livestock, and managing farm resources. The game integrates a progression system with daily task and seasonal events.
Idle restaurant cooking game, where you can interact with the customers, upgrade, personalize and repair the facilities, and manage the resources of your restaurant.
Narrative game mainly focused on the progression system which is driven by player engagement and decision-making gameplay. The game combines elements of exploration and dialogue with a focus on storytelling. You can choose the development of the narrative of your character and dress it for each occasion.
Characters travel on a train around several stations to meet new friends and find interesting things along the way, you can customize your wagon, and characters.
Features a gameplay mechanic centered around flipping the character to overcome the obstacles around the mountain. Players navigate procedurally generated environments looking for the summit of the mountain to unlock the next level and keep progressing by unlocking new characters and portraits of the game.
2D action-adventure metroidvania in a world invaded by genetically altered vegetation.